Of all types of cards in Yu-Gi-Oh! Master Duel, it’s Trap Cards that are perhaps the deadliest to face. While often facing the caveat of needing to be Set first before activated, Trap Cards in Yu-Gi-Oh! Master Duel and in the larger Yu-Gi-Oh! sphere are designed specifically to debilitate the enemy’s approach in combat. When used properly, a Trap Card can halt an enemy’s advance and stop their movements completely – from punishing summons to preventing effects of almost any card.


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As such, Trap Cards are often watched out for whenever players pursue any kind of match in Master Duel. And for players who often meet the short end of the stick, perhaps it’s time to consider using underappreciated Trap Cards to jump the gun on enemies and catch them off-guard. However, just which Trap Cards should players use to secure victory?

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10/10 Threatening Roar

  • Rarity: Super Rare

  • Card Pack: Legacy Pack

Considering how a lot of negate abilities of Yu-Gi-Oh! Cards are often monster-focused; it’s tricky to find a way to disable an opponent on their turn without any consequence. This is where Threatening Roar comes in, as it’s a nifty Trap Card that negates the opponent’s attack during the turn it’s activated.

Despite the straightforward effect of this card, its benefit is extremely apparent: it gives players room to defend themselves from damage from the enemy’s strongest Monsters. Unless an opponent’s deck is tailored specifically to mill or burn the player, Threatening Roar is a great emergency card.

9/10 Wiretap

  • Rarity: Super Rare

  • Card Pack: Master Pack

Given how Trap Cards often ruin a player’s Yu-Gi-Oh! match, having a card specifically designed to stop it can become a lifesaver in some decks. Such is the case of Wiretap, a Trap Card designed specifically to negate its activation. An easy way to use this is to stop a Trap Card the opponent activates and then shuffle it right back at the deck.

This kind of card effect poses some dangers to opponents. For one, the shuffling effect can potentially disrupt an opponent’s strategy. Moreover, players can strategically negate a Trap Card at their most disadvantageous to an opponent. For instance, Solemn Warning needs players to pay 2,000 LP to negate a summon or an effect. Players can activate Wiretap as soon as the opponent pays the LP cost, making it a useless play. And by the time opponents draw this card again, players would’ve already had their monsters on the field.

8/10 Fiend Griefing

  • Rarity: Common

  • Card Pack: Fabled Gods

One of the most popular plays in Yu-Gi-Oh! revolves around the full usage of the GY and the Extra Deck, with a lot of devastating combos often involving shuffling cards in and out of the deck. This is why a Trap Card such as Fiend Griefing can become quite dangerous, as this Common Card not only brings back a card from the opponent’s GY back into its deck, it also sends a Fiend monster of the player’s deck into the GY.

If this seems like a disadvantage at first, Fiend Griefing is especially good when debilitating GY-based plays, especially for popular Eldlich builds. Meanwhile, Fiend Griefing is a good way to trigger Absolute King Back Jack, which not only can give a set and activate a Normal Trap for free but also gives players a free scan and reposition of three (3) top cards from their deck once Jack is sent to the GY.

7/10 Karma Cut

  • Rarity: Super Rare

  • Card Pack: Master Pack

A lot of common strategies in a Yu-Gi-Oh! game often include activating card effects from the GY or putting Monsters in the GY for later summoning. When faced with these kinds of threats, Karma Cut is the card to play. Why, for the price of one (1) card from the player’s hand, they can banish one (1) face-up Monster the enemy controls.

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The effect doesn’t end here, either. Once the Monster has been chosen, the enemy will also remove all copies of that card from the GY and banish them. For builds that require Monsters to be summoned from the grave, Karma Cut is a surefire nightmare.

6/10 Gravedigger’s Trap Hole

  • Rarity: Super Rare

  • Card Pack: Mother Nature’s Snare

Imagine burning an enemy in a Yu-Gi-Oh! match just because they’ve activated a Monster’s effect while it’s not on the field. This is precisely what Gravedigger’s Trap Hole does, and its name is reminiscent of its effect: the enemy trying to move outside the realm of the living may have spelled their doom.

At its core, activating this card only works when an opponent tries to activate a Monster’s effect in their hand, from the GY, or while banished. Not only does this card negate the effect, but it deals a whopping 2,000 LP damage to the opponent. This is a deadly card against effect-reliant decks such as Dragon-types, wherein Effect Cards and Spell Cards are designed specifically to shuffle Dragon cards from any part of the deck.

5/10 Magic Drain

  • Rarity: Rare

  • Card Pack: Master Pack

Players know that strategy has a lot to do with winning in a Yu-Gi-Oh! game, but some expert gamers know even bluffing can throw an opponent off their game. This is exactly what Magic Drain does: taunt the opponent. Players can active Magic Drain as soon as an oppoent activates a Spell Card.

Ordinarily, any other Trap Card like Magic Jammer will guarantee a Spell negate. However, Magic Drain gives opponents a kicker: they can negate Magic Drain’s effect if they sacrifice a card of their own, or else their own Spell Card is ruined. At first glance, this immediately challenges opponents if they’re willing to gamble on their activated Spell Card. And even then, opponents will always be at a -1 disadvantage.

4/10 Lost Wind

  • Rarity: Rare

  • Card Pack: Master Pack

In the current Yu-Gi-Oh! meta, where Special Summons are the norm, Lost Wind is a rather valuable card specifically designed to halt their progress. Once activated, Lost Wind not only negates the effects of a Special Summon in the opponent’s field, but it also halves their attack!

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Not only that, but Lost Wind also has effects while in the GY. If the opponent tries to Special Summon from their Extra Deck while Lost Wind is in the GY, they can also set Lost Wind for free. However, once this is done, Lost Wind is banished when it goes to the GY.

3/10 Dark Bribe

  • Rarity: Super Rare

  • Card Pack: Master Pack

When it comes to various Trap Cards available in the current Yu-Gi-Oh! meta, it’s often Dark Bribe that has a rather dangerous rep. At its core, Dark Bribe can be activated when the opponent activates a Spell or Trap Card. Players can immediately negate and destroy said card, but opponents also get a free draw.

At its core, Dark Bribe seems like a bad card since opponents get a free card in the process. However, it’s not the fact that opponents get a free card in Dark Bribe’s activation, but rather what Dark Bribe negates. As a pure negation card, Dark Bribe is helpful in protecting the player’s zone or preventing enemies from activating huge combo plays.

2/10 Waboku

  • Rarity: Common

  • Card Pack: Master Pack

Sometimes, some of the best plays in a Yu-Gi-Oh! match are the simplest ones. Such is the case with an OG card like Waboku, which simply protects the player’s from battle damage and any battle-based monster destructions. When faced with opponents that rely on aggressive plays, Waboku is the perfect lifesaver.

And even then, stun decks will do nicely with a Waboku in play, especially when the sole purpose is to delay an opponent’s inevitable attack. With the right combos, a neat Waboku could be able to give players enough time to prepare for a fierce counter-offensive.

1/10 Imperial Order

  • Rarity: Ultra Rare

  • Card Pack: Master Pack

There’s a reason why Imperial Order is classified as an Ultra Rare Card among Yu-Gi-Oh! cards, and it’s simply because of its efficient nature. When activated, Imperial Order immediately stops all Spells from triggering their effects. This effect lasts for as long as players pay 700 LP or if the card is destroyed, making this a great inclusion to a starter Yu-Gi-Oh! deck.

Despite having a straightforward effect, Imperial Order practically stopping all Spells from working can become a huge setback on the opponent’s end. Unless opponents have a Monster or Trap effect that disables Imperial Order, this practically considers Spells a no-go on the opponent’s side.

Yu-Gi-Oh! Master Duel was released last January 2022 for the PC, Nintendo Switch, PS4, PS5, Xbox Series X/S, Xbox One, iOS, and Android.

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